I feel at times that the game over decorated it's landscape, they added too many "interesting" objects that can be interacted with, that logically could be used for some purpose but turn to never be used for anything at all, likewise characters that exist for nearly no reason. And again other times certain events only take place after very specific series of interactions resulting in a complete masking of what you should do. At other times the language is at fault, the character(s) quipping at certain interactions or describing objects in ways that do not intuit their intended interaction. What doesn't help in many circumstances is the art style, while beautiful, it frequently disguises items of use as nothing more than mere decoration, worse still some items don't even look like items at all. The flow of the game for example is awful, and you may say that it's a subjective thing and you are probably right but at least for me I lost track of the number of times the game would present you with either a new item or new information and then just let that trail of leads stop cold leading me to wander around just confused as to what to do next. What the game does badly however it does really badly. For an adventure game it does certain things very well, art style, characters, voices and story I found all to be quite engaging and interesting enough to keep me playing, especially through the rougher parts of the game. Hopefully his robot sidekick is back!ħ0% PCI mostly enjoyed playing this game but I can't deny that it was often times very, very annoying to play. I really enjoyed my time with Beneath a Steel Sky and I can't wait to check out the sequel, because I'm not done with Robert Foster yet. No double clicking to move the character along. * There's no fast travel out of the screen. * Joey the robot is so sarcastic, but also helpful * There isn't any repeat dialogues when you select and talk to a character again * Inventory management is easy, because there's not much you have to pick up * The gameplay is just the right amount of time What I didn't like: * The characters have to get into position when you talk to them, which sometimes results in awkward scenes where they keep bumping into each other. I recently retired Thimbleweed Park because it felt too forced, this does not feel forced. * Even though the game takes place in one place, the environments and characters are different. It's a point-and-click game, but death lurks at every corner (Ok, maybe not every but it lurks.here and there) What I liked: * The music and visuals are 90s perfection. He manages to escape from his captors, but now he needs to escape from the city and that's not so easy. The story is about Robert Foster who is taken from the Gap to an industrial city (which I picture to be in the sky). The sequel has recently come out and I can't wait to see what it looks like, although I really like the style of this older game. I'm happy I found out about the fact that Beneath a Steel Sky was developed by Revolution Software, the company who has also developed the Broken Sword series.
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